
Hi, I'm Isaac, and I'm passionate about programming. Participating in Game Jams has allowed me to gain valuable experience in game development and experiment with new and challenging mechanics to improve my technical skills. I'm motivated to take on challenges and set goals that push me beyond what I've done before, always striving to perfect my programming techniques.
I have experience working with game engines like Unity and Unreal Engine, and I am proficient in programming languages such as C#, C++, and Blueprint. Additionally, I am skilled in tools like Blender for 3D modeling and Maya for 3D animation.
I have participated in several Game Jams, where the pressure of short deadlines and teamwork have allowed me to develop functional prototypes and creative solutions in a short amount of time. These experiences have helped me learn to work efficiently and collaborate with other developers, designers, and artists.
One of my recent projects was a 2.5D JRPG, in which I developed a turn-based combat system. This project allowed me to work with turn-based combat and 2D movement in a 3D environment for the first time.